Pour Elle...
I've spent the day making a high-res head; the first one I've ever done and so far I'm pretty pleased with the results. I've made her out of Polygons which I'm able to subdivide to get massive amounts of detail and generate a 'smooth' finish on the mesh.
So far she's just got a really simple salmony-pink tinge on the texture map but eventually I'll be able to add wrinkles, moles, freckles, veins and small blemishes to make her look a bit less plastic.
Anyway here she is, Elle;
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