Accomplished, creative 3D modeler and texture artist with degree level grounding in Multimedia design. This is successfully combined with initial training in traditional drawing, graphic design and illustration. A versatile skill set in computer arts and visual effects has been enhanced through practical experience in TV, film and 7 years experience in game development. A supportive and valuable team player with both supervisory and training experience.

Wednesday, January 25, 2006

In my lunchhour at work I've been attempting to model a car. Not just any car; a Porsche 550 Spyder... Now anyone who knows me will know that I' have a certain affinity with Porsches (namely the 911, although if I could afford it I'd own one of everything; 356, 917, 928 and so on) which started when I was a kid. One of my first memories of moving to the UK from Fiji, when I was 5, was seeing a BRG (British Racing Green) 911 Turbo. Shortly after that I saw the film Condorman in which the stars of the show (IMHO) are half dozen or so black 911's that get trashed down the side of a mountain in Spain (well, the med somewhere). Anyway, at the tender age of 5 I had decided that that was the car for me... 25 years later I'm still trying to scrape together the deposit... One day, you'll see.

Right, back to the model. Making a car is a real first for me; I've spent so many years making environments and props that characters and cars are things I only glimpse on other peoples monitors. Hence deciding that I wanted to diversify my skillset (although it seems that everyone else in the games industry is specialising) and give my brain a different kind of challenge.


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