Accomplished, creative 3D modeler and texture artist with degree level grounding in Multimedia design. This is successfully combined with initial training in traditional drawing, graphic design and illustration. A versatile skill set in computer arts and visual effects has been enhanced through practical experience in TV, film and 7 years experience in game development. A supportive and valuable team player with both supervisory and training experience.

Sunday, February 12, 2006

Face off...


I had a brief break from the head as I was so busy at work that coming home and attempting to get 'my' head around the problems of a modelling a convincing human-bean was just too much. I know I've still got a way to go with her but considering that I've never modelled a head before I don't think I've got off to a bad start; also the learning curve of SSS and so on is something that I must not ignore.

1 Comments:

Blogger Sookraj said...

Looking good. Maybe it's the lack of eybrows, but the brows themselves look too rounded and the top eyelids not pronounced enough.

3:53 PM

 

Post a Comment

<< Home